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You get the way-point, which only makes things slightly less linear than, say, Super Metroid, but it also doesn’t have the whole “dropped in the middle of nowhere to explore” feeling that that game does. The first of the three was added during the remake process in Zero Mission, but to a much lesser extent. It’s not just how said tweaks are incorporated it’s the choice of tweaks that Nintendo decided to include from each game.Įxhibit A: Metroid Fusion, critically acclaimed as it was, was faced with the nearly unanimous consensus that its use of way-points, clear mission objectives, and a more linear level design were qualities not generally associated with Metroid.
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Yet something that stood out to me about Metroid: Zero Mission was how well it took more than a few pages from both of those games.
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Both are excellent games, among the highest echelon of software for their original respective consoles. _ “It must be said outright that, for such a low price, Metroid: Zero Mission is a steal - despite its less-than-considerable length.”Īs they are all within the same price range and on the same console, comparisons to both Super Metroid and Metroid Fusion are inevitable.
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Worth mentioning is the presence of a post Mother Brain area, a chunk of brand new plot that wonderfully leads into Metroid Prime, it’s chronological sequel. This isn’t to say that things like the SA-X virus, Dark Samus, and the baby Metroid weren’t well done plot elements, but there aren’t many feelings quite like landing on a Zebes that’s unrecognizable and having the leash taken off of you just after the introduction. Although fleshed out nicely via the marvellous 16-bit cut scenes, the plot itself is (like Metroid) relatively straight forward, which is absolutely to its benefit.
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Your goal is, essentially, to destroy the Space Pirates and their leader, Mother Brain. Said bounty hunter, a towering amazon of a woman named Samus Aran, is sent on a mission to the planet Zebes it’s here that a race of hostile aliens called Space Pirates are conducting groundbreaking experiments on the eponymous alien creatures, essentially turning them into biological weapons. The plot of Zero Mission is the exact same as it was back in the mid-late eighties, although this time, it’s framed as a retelling of the first game - straight from the bounty hunters mouth. But for now, it must be said outright that, for such a low price, Metroid: Zero Mission is a steal - despite its less-than-considerable length. As a 2D Metroid game, it’s going to be held to a higher standard, so comparisons to the aforementioned games are inevitable. One might think Zero Mission is disadvantaged by distantly following the releases of Super Metroid and Metroid Fusion it would take a nearly unparallelled 2D action-adventure experience to match the anti-linearity of the former and the claustrophobic, borderline survival-horror atmosphere of the latter. Sans the glaringly underrated Game Boy release Metroid II: The Return of Samus, players are now able to play the entire saga of Samus Aran on their Wii U. The announcement of Metroid: Zero Mission on the Wii U Virtual Console, like most older titles release on the service, was without any noticeable fanfare on my console, the retro-y icon for this Game Boy Advanced original came seemingly out of nowhere, as did the sizable chunk of Mii’s that called the bask-worthy shade of the icon their designated hangout spot.